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	<title>Free Realms News &#187; del icio us</title>
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		<title>Sony&#039;s PSP &#039;Room&#039; service canceled , News from GamePro</title>
		<link>http://www.freerealmsnews.com/free-realms-news/sonys-psp-room-service-canceled-news-from-gamepro/</link>
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		<pubDate>Wed, 21 Apr 2010 21:03:18 +0000</pubDate>
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				<category><![CDATA[free realms news]]></category>
		<category><![CDATA[anime version]]></category>
		<category><![CDATA[cancellation]]></category>
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		<description><![CDATA[by Dave Rudden April 15, 2010 10:17 AM PST Room for the PlayStation Portable, a Sony-developed service that would allow PSP owners to create avatars while communicating and sharing media in real time, has been canceled, with no reason given for the halting of development. After its under-promoted announcement at the 2009 Tokyo Game Show [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.freerealmsnews.com/wp-content/uploads/2010/04/1271883798-37.jpg" style="clear:both;clear:both;margin:0 15px 15px 0;width:500px" />
<ul>
<li>by Dave Rudden</li>
<li>April 15, 2010 10:17 AM PST</li>
</ul>
<p>Room for the PlayStation Portable, a Sony-developed service that would allow PSP owners to create avatars while communicating and sharing media in real time, has been canceled, with no reason given for the halting of development. </p>
<p>After its <a href="http://g4tv.com/thefeed/blog/post/699463/psp-room-its-like-ps-home-for-the-psp.html">under-promoted announcement at the 2009 Tokyo Game Show</a> (link via G4TV), little additional information was brought to the U.S. about Room, the PlayStation Portable service that allowed owners of the handheld to communicate and share content with others, all with a cutesy avatar interface. Think of an anime version of Home and you&#8217;re headed in the right direction. While the service was being beta tested in Japan, the U.S&#8217; exposure to the Room was almost non-existent. </p>
<p>The scarce info that came out of that show might be all we&#8217;ll ever know of PSP Room (or R∞M, if you want to follow Sony&#8217;s sometimes bizarre naming conventions), as development of the project has been stopped and the project has been canceled. Sony did not provide a reason for the cancellation, but has promised that the feedback culled from beta testers will be applied towards future projects. </p>
<p>Anyone mourning this project&#8217;s cancellation?</p>
<p>SOURCE: <a href="http://www.andriasang.com/e/blog/2010/04/15/room_psp_cancelled/">Sony Cancels PSP Social Network Game Room</a> [andriasang]</p>
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<p><a href="http://www.gamepro.com/article/news/214836/sonys-psp-room-service-canceled/">Sony&#39;s PSP &#39;Room&#39; service canceled , News from GamePro</a></p>
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		<title>Sony Online Entertainment expands microtransaction service into EverQuest II, other MMOs</title>
		<link>http://www.freerealmsnews.com/free-realms-news/sony-online-entertainment-expands-microtransaction-service-into-everquest-ii-other-mmos/</link>
		<comments>http://www.freerealmsnews.com/free-realms-news/sony-online-entertainment-expands-microtransaction-service-into-everquest-ii-other-mmos/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 22:03:05 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[free realms news]]></category>
		<category><![CDATA[consoles]]></category>
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		<category><![CDATA[everquest ii]]></category>
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		<description><![CDATA[by AJ Glasser January 25, 2010 09:42 AM PST Micro-transactions &#97;&#114;&#101; &#109;&#97;&#107;&#105;&#110;&#103; &#97; &#98;&#105;&#103;&#103;&#101;&#114; impact in the major massively multiplayer online market. PoxNora, Free Realms, EverQuest, &#97;&#110;&#100; EverQuest II &#97;&#114;&#101; among the titles &#116;&#104;&#97;&#116; will &#98;&#101; affected by this &#110;&#101;&#119; deal. Sony Online Entertainment &#97;&#110;&#100; microtransaction service provider Live Gamer announced &#97; service deal this [...]]]></description>
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<ul>
<li>by AJ Glasser</li>
<li>January 25, 2010 09:42 AM PST</li>
</ul>
<p>Micro-transactions &#97;&#114;&#101; &#109;&#97;&#107;&#105;&#110;&#103; &#97; &#98;&#105;&#103;&#103;&#101;&#114; impact in the major massively multiplayer online market. PoxNora, Free Realms, EverQuest, &#97;&#110;&#100; EverQuest II &#97;&#114;&#101; among the titles &#116;&#104;&#97;&#116; will &#98;&#101; affected by this &#110;&#101;&#119; deal.</p>
<p>Sony Online Entertainment &#97;&#110;&#100; microtransaction service provider Live Gamer announced &#97; service deal this morning &#116;&#104;&#97;&#116; would expand Live Gamer&#8217;s real money trading market in PoxNora, Free Realms, EverQuest, &#97;&#110;&#100; EverQuest II.</p>
<p>The real money trading market &#105;&#115; called &#8220;Elements.&#8221; The software powers microtransactions &#119;&#105;&#116;&#104;&#105;&#110; games in &#97; &#119;&#97;&#121; &#116;&#104;&#97;&#116; streamlines &#97; lot of the fuss &#111;&#110; both the technical &#115;&#105;&#100;&#101; &#97;&#110;&#100; the user &#115;&#105;&#100;&#101; of massively multiplayer online games.</p>
<p>If &#106;&#117;&#115;&#116; &#110;&#111;&#119; you&#8217;re &#103;&#111;&#105;&#110;&#103; &#8220;So &#119;&#104;&#97;&#116;?&#8221; &#99;&#111;&#110;&#115;&#105;&#100;&#101;&#114; the fact &#116;&#104;&#97;&#116; &#116;&#104;&#114;&#101;&#101; years ago, the &#111;&#110;&#108;&#121; free-to-play MMO anybody &#104;&#97;&#100; &#101;&#118;&#101;&#114; heard of was Maple &#115;&#116;&#111;&#114;&#121;. Microtransaction models have grown &#115;&#105;&#110;&#99;&#101; &#116;&#104;&#101;&#110;, slowly trickling &#105;&#110;&#116;&#111; Western MMOs as &#109;&#111;&#114;&#101; developers &#99;&#111;&#110;&#115;&#105;&#100;&#101;&#114; ditching their subscription-based models &#116;&#111; get in &#111;&#110; some of the (microtrans)action &#116;&#104;&#97;&#116; Facebook games enjoy (see GamePro issue #258, &#8220;The Rise of Facebook Gaming&#8221;).</p>
<p>Speaking &#116;&#111; GamePro, Live Gamer CEO Mitch Davis &#98;&#114;&#111;&#107;&#101; down the benefits of the deal &#116;&#111; users &#97;&#110;&#100; &#101;&#120;&#112;&#108;&#97;&#105;&#110;&#101;&#100; the evolution of the microtransaction model. &#8220;This &#105;&#115; &#97; business model that&#8217;s &#98;&#101;&#101;&#110; &#112;&#111;&#112;&#117;&#108;&#97;&#114; in Japan &#97;&#110;&#100; Korean,&#8221; he said. &#8220;Consoles aren&#8217;t as big in Asia, &#115;&#111; online games evolved &#116;&#111; microtransactions &#102;&#97;&#115;&#116;&#101;&#114; [than Western MMOs].&#8221;</p>
<p>Thanks &#116;&#111; SOE&#8217;s partnership, Live Gamer &#105;&#115; &#110;&#111;&#119; powering 125 games globally. Davis said he expects &#116;&#104;&#97;&#116; number &#116;&#111; climb &#116;&#111; 200 in North America alone &#98;&#101;&#102;&#111;&#114;&#101; 2010 &#105;&#115; out.</p>
<p>&#8220;When you look [at &#97; game] like Free Realms, you know it&#8217;s good – it&#8217;s robust,&#8221; Davis said. &#8220;Elements enhances &#116;&#104;&#97;&#116;, it provides &#97; very robust microtransaction service for the user.&#8221;</p>
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<p><a href="http://www.gamepro.com/article/news/213683/soe-microtransactions/">Sony Online Entertainment expands microtransaction service &#105;&#110;&#116;&#111; EverQuest II, other MMOs</a></p>
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