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WoWTemplates: Free Template Downloads

WordPress 3.0 Templates (4) « Downloads

Sub-Categories: World of WarCraft for WP 3.0 (1)

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  • Gods Realm – This template compatible with WordPress 3.0. This template is stylish, simple, and readable — make it yours with a custom menu, it supports six widgetized areas (two in the sidebar, four in the footer). It has 3 columns and is fixed width of 1000.

  • Idea’s For Everyone – This is a great green template compatible with WordPress 3.0. This template is stylish, simple, and readable — make it yours with a custom menu, it supports six widgetized areas (two in the sidebar, four in the footer). It has 2 columns and is fixed width of 1000.

  • Lakeside Theme – This is a green 2 column theme with a lakeside header. It is WordPress 3 compatible with custom top menu.

  • Underwater City Cataclysm – This is a great green-blue template based on the upcoming release of cataclysm for World of WarCraft. This WarCraft is stylish, simple, and readable — make it yours with a custom menu, it supports six widgetized areas (two in the sidebar, four in the footer). It has 3 columns and is fixed width of 1000.

WoWTemplates: Free Template Downloads

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INTERVIEWS: ALL CHANNELS

Some love him for his fiery, rapacious ambition – and the sheer scale of his aspirations. Some denounce him for the exact same reasons.

But most with any interest in video games will agree that this would be a far more tedious industry without Peter Molyneux.

Not to mention a stationary one; creator of Populous, Black & White and Fable, he’s propelled software design forward – and influenced more great games than many of us have played in our lifetimes. And he shows no signs of stopping.

Despite his well-documented keenness to stretch beyond the realms of possibility – and aching inability to admit defeat in doing so – he is still very much a legend, and one with an immense talent.

Molyneux pledges that his latest opus, Fable III, really is a step change – both for the series itself and the RPG genre.

A new ‘Touch’ mechanic (deftly lifted from ICO) is front and centre, but other surprising flecks – the lack of a power bar, the outright removal of Fable II’s experience and expression systems – make Fable III one of the year’s most intriguing prospects.

We caught up with the man himself to ask him all about the title – and a little game called Milo & Kate…

Why make such bold changes to the setup of Fable II – which was a very successful title critically?
We could make just another Fable with combat, with a very similar story – we could literally replicate what we did in Fable II. But I think we like some of the surprises we offered in Fable II – and would like people to be surprised again.

We’ve concentrated our changes in three big areas. The first area is story – I think stories [in modern games] are a little bit formulaic. The second one is to do with what you think Fable is – is it an RPG game or an action adventure game? Looking at things like experience and health bars, should they stay there?

The last thing is to give people new mechanics and new things that they’ve never seen before in games to play around with.

What exactly has changed with the story?
Most computer game stories – including Fable and Fable II – are the same. They start off with you very powerless.

Over the course of the game you build up your power, then there’s some terrible bad guy – in Fable I he was called Jack of Blades, in Fable II he was called Lucian and Fable III the bad guy is called Logan. You build up your power and you have some big final battle… you usually kill the bad guy, end of game.

Well this time in Fable III the bad guy is the King of Albion. He rules Albion, and the way he’s ruling is awful. There are dungeons full of prisoners there are people starving in the streets, he’s tearing down beautiful forests of Albion and replacing them with industry – he’s a real tyrant and your job as a hero is to build up support so you can have a revolution.

In that revolution you can overthrow that evil tyrant. We thought: Why don’t we make that the halfway point in the game? If halfway through this game you defeat the bad guy, and the rest of the game lets you rule Albion?

Why not allow you to decide what’s right and wrong for the whole of the kingdom? Why don’t you decide where you spend the money in the treasury? And that is pretty unique, I don’t think I’ve seen or played that in many games before.

You mention the debate over whether Fable III is an RPG…
Now, RPGs have experience. In Fable III we don’t have experience anymore – we have this new thing called followers. The idea is whatever you do in the world either gains you followers or loses you followers. If you complete quests that is a great way to gain followers.

The same is true if you give out promises, if you say you’ll do things when you’re king – or you can grind in the world and literally, individually you can gain or lose followers.

Just like in Fable II you can buy anything you like, but it’s a lot more significant this time. If you buy the main house in this town and move your family in you will gain more followers because you will gain the respect of your community.

Over the course of time flags will change into your flags as communities follow you. Followers make a much better mechanic [than traditional experience].

Then there’s Touch – which I’ve talked quite a lot about before. I can reach out any time I like and take anybody by the hand, maybe we’ll go for a drink together, you can choose to do that with women, with whoever you like.

Does the Touch mechanic lend itself to every character, even those who are direct foes?
Yes, you can use it on co-op players as well. Co-op is now fully functional in the game, you can invite anybody you like into your world, they can go off and do their own thing. They aren’t linked to you anymore.

So if you came into my world I could say look we need some gold, you could go off and become a blacksmith for a while and I’ll go off and be a pie-maker for a while – you go off and do this quest I’ll go off and do that quest. You can marry your co-op person and have children together as well, or you can form a business partnership if you don’t want to marry.

Are there any more changes you haven’t talked about previously?
The biggest single change on the controller we’ve made is with the start button, traditionally it brings up a pause menu, a list of things in the world. This time if you press the start button we instantly go to somewhere called The Sanctuary, which you can walk around. This is a functional replacement of that list. It has everything – each room is something you’ve found in the game all visually done.

We’ve got John Cleese to guide you through your rooms and make selections as your butler; he has recorded hundreds and thousands of lines.

What about the weapons – what’s changed there?
Each of the weapons in Fable III will level up, just like you level up. As you use them they start visually changing and unlocking different skills. You can switch weapons between guns and swords really quickly; you can really craft your own combat.

We wanted people to feel their sword is unique, every time you swing the sword it changes it a little but also who you as the creator are starts the seed of what that sword is going to become.

So we take your Gamerscore and some of your achievements to actually change the sword as you use it and then you are free to sell that sword or not, it is branded with your Gamertag and is known as ‘your sword’, no one can change that because you’re the creator. If I take it on it will still be known as your sword but I can change it from a good sword to an evil sword.

Between Fable II and Fable III have there been any games that have influenced the way you thought about things?
ICO is the feeling of touch, obviously. I think things like Grand Theft Auto, the way they use shops rather than doing lists is great – and we’ve used some of that, especially in The Sanctuary area. I just feel the way that entertainment is going is trying to give us less and less complexity or ‘fiddly-ness’ and more accessibility.

You talk about losing ‘fiddly-ness’ in entertainment, which is obviously a major theme of Kinect. Is it too early to talk about connectivity with Fable III?
Well the only thing I can say is yes we are fascinated with Kinect, yes we are fascinated with connect and Fable III – we’re just not showing anything yet.

I will tell you I don’t want it to be some crass mini-game where you jump around and kick chickens. I want it to be a meaningful part of the Fable world, but the balance of that is to make sure that you never want people to have to have Kinect to play it. I love the technology, I think it’s really cool, I think sitting back and playing with your controller and then accessing Kinect as you do that just gives you cool stuff.

We didn’t get to see Milo at E3 this year. Does it still exist?
Yes it sill exists, absolutely. In fact people are seeing it as we speak now; we’re just not showing it to the press. There’s a very interesting reason but I can’t tell you why.

I promise you it is ten times more amazing than you would expect it to be. What I showed in Milo was just a tech demo, I think everyone asked: ‘Well that was pretty fascinating but what does it mean? It’s only when you actually see it in its entirety and actually play it…

Returning to Fable and Kinect, you said you’re still messing around with ideas…
Not so much ideas…it’s very hard to answer that directly. The only thing I’d say is if you look at that presentation of Kinect at E3 and thought could Fable fit into that presentation, I’m not sure quite it does. I think it suffers from being a mature game so how does that fit into [Microsoft's family-orientated Kinect presentation]?

Don’t think of it as what it is and what it is not. We have Kinect and we have Fable, and we’ll bring the two together.

Are you done with development on Fable III?
This is going to be released on PC and 360, they’re going to be very close, 360 first though, a matter of days afterwards will be the PC version.

We are on the 26th of October, so the phase we’re in now, there are about 35,000 bugs to do, but yeah that’s where we stand, no features to add, just bugs.

<a href="http://www.computerandvideogames.com/article.php?id=254653tag:news.google.com,2005:cluster=http://www.computerandvideogames.com/article.php?id=254653Wed, 07 Jul 2010 11:51:59 GMT 00:00″>INTERVIEWS: ALL CHANNELS

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Sony's 'Free Realms' hits 12 million users

by Mike Allen on June 26, 2010

Sony’s family-friendly virtual world called “Free Realms” reached 12 million registered users, Sony announced this week. The online multi-player environment was launched in April ‘09 by Sony Online Entertainment, taking just over two weeks to reach 1 million registered users.

The 12 million-user milestone occurred just after the Massively Multiplayer Online game kicked off its virtual Summer Camp on June 7. In camp, users can acquire summer related items from the Marketplace, explore the Snowhill Playground, and discover treasure among other “virtual” summer activities.

Moving platforms (housing blocks that move in different directions), Tiger Rides and surfboards will be available soon in Free Realms according to Sony.

About Sony Online Entertainment

Sony Online Entertainment LLC (SOE) creates and delivers entertainment for the personal computer, online, game console and wireless markets. SOE is known for its blockbuster franchise EverQuest, its online trading card game Legends of Norrath, and the family-friendly “Free Realms” virtual world.

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Sony's 'Free Realms' hits 12 million users

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VG247 » Blog Archive » SOE offering lifetime memberships to Free …

SOE’s offering folks a lifetime membership to Free Realms for cheap. $30 cheap.

For a limited time, lifetime VIP memberships to the free-to-play MMO can be purchased until August 2 for $29.99 with five additional jobs, ranking on the leaderboards, and three additional character slots along with extra items, quests,

VG247 » Blog Archive » SOE offering lifetime memberships to Free …

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Sony Online Entertainment punta su Free Realms, nuovo pacchetto …

La Sony Online Entertainment ha annunciato ieri la possibilità di acquistare uno speciale pacchetto che permetterà ai player di sottoscrivere un abbonamento “Life time” (una quota in denaro che una volta versata dall’utente, gli permette di non pagare più l’abbonamento mensile) ad un prezzo davvero molto conveniente. L’offerta sarà disponibile fino a lunedì 2 agosto, e la quota da versare ammonta a 29,99 dollari, ossia 23,18 euro secondo il cambio attuale.

Il pacchetto inoltre offre una grande varietà di offerte, tra le quali: una vasta gamma di quest, minigiochi, esplorazioni, numerose decorazioni per la casa, e la possibilità di vedersi sbloccate tutte le professioni fin dall’inizio.

L’adesione permetterà di avere l’accesso a particolari item a disposizione solo dei soci, i quali riceveranno anche uno sconto del 10% sugli acquisti Station Store.

Annunciate anche diverse attività giornaliere per le quali i giocatori riceveranno interessanti ricompense.

Questa scelta risolleva notevolmente le sorti della casa di produzione americana, che con Free Realms ha ormai superato abbondantemente i 12 milioni di utenti.

La strada verso il “free to play” sembra ormai spianata.

Sony Online Entertainment punta su Free Realms, nuovo pacchetto …

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Lifetime membership special offer for Free Realms Reviews …

Play Free Realms

Lifetime membership special offer for Free Realms Reviews …

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The_Last_Airbender_Full_DVDRip – Wisevid

http://Moviespro.notlong.com Click on the link bellow to Watch The Last Airbender Full Movie Online Free.

The world is divided into four kingdoms, each represented by the element they harness, and peace has lasted throughout the realms of Water, Air, Earth, and Fire under the supervision of the Avatar, a link to the spirit world and the only being capable of mastering the use of all four elements. When young Avatar Aang disappears, the Fire Nation launches an attack to eradicate all members of the Air Nomads to prevent interference in their future plans for world domination. 100 years pass and current Fire Lord Ozai continues to conquer and imprison anyone with elemental “bending” abilities in the Earth and Water Kingdoms, while siblings Katara and Sokka from a Southern Water Tribe find a mysterious boy trapped beneath the ice outside their village. Upon rescuing him, he reveals himself to be Aang, Avatar and last of the Air Nomads. Swearing to protect the Avatar, Katara and Sokka journey with him to the Northern Water Kingdom in his quest to master “Waterbending” and eventually fulfill his destiny of once again restoring peace to the world. But as they inch nearer to their goal, the group must evade Prince Zuko, the exiled son of Lord Ozai, Commander Zhao, the Fire Nation’s military leader, and the tyrannical onslaught of the evil Fire Lord himself.
..less info

The_Last_Airbender_Full_DVDRip – Wisevid

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Worthplaying | 'Free Realms' Keeps Trucking With 12 Million …

Join thousands of other players and make your home in Free Realms! Do what you want to do, when you want to do it, in a lush, living, 3D world filled with lush landscapes and fun wildlife.

Free Realms gameplay is as varied as the people who play. Looking for adventure? Unlock jobs like Ninja, Explorer and Wizard to battle enemies and disarm traps as you search for lost treasure, or duel other players. Battling not for you? Take time to teach your pet a new trick, decorate your house, or grow vegetables and flowers. When you’re ready for a different kind of challenge, play a wide variety of completely integrated mini-games to craft useable items or get your high score onto the leaderboards.

There’s always something new to see and do in the world of Free Realms, with weekly and monthly content updates, regular and special events, and even player-created parties and celebrations.

“Our players wanted a summer of fun in Free Realms, so that’s what we’ve provided. With new items, jobs and quests being added to the virtual world, there are more ways than ever to explore Free Realms,” said John Smedley, president of SOE. “Our continued innovation and consistent player engagement have built an incredible forward momentum to take Free Realms into its second year, and beyond.”

Summer Camp, which officially started June 7, is anything but limited to camp activities and is going strong with weekly summer themes, in addition to new items and features that are regularly being added to the game world. Players can grab everything they need for a great day in Seaside with the beach chair, beach umbrella, above ground pool, lifeguard tower and volleyball net, all of which are now available in the Free Realms Marketplace.

In celebration of World Cup Soccer, today the reverse-color Soccer Ball pet is available. The Snowhill Playground is also officially open for adventurers to explore. Players that make it to the top of the fall-away block staircase will find a treasure chest worth 100 coins! Moving platforms, which are housing blocks that move in different directions, Tiger Rides and surfboards will be available soon.

Join the in-game action for the Barefoot Bash, today, June 24, at 3p.m. PDT and tomorrow, June 25, at 9a.m. PDT. Players can head straight to the party through their in-game calendar.

To celebrate the Fourth of July weekend, SOE is running a Double Station Cash Weekend where players can purchase Station CashTM cards, excluding Starter Cards, from local retailers, which can be redeemed from Friday, July 2 at 12p.m. PDT to Monday, July 5 at 12a.m. PDT for double their value in Station Cash, which can be used to buy virtual goodies or upgrade to a Membership status in the game. Also, for those who have wanted to see what the buzz is all about, SOE is offering a free trial membership all weekend long. All players will have access to the membership content during the trial period and at the end of the weekend, players will have the option to keep their member status through a variety of multi-month membership payment options.

Key Features :

  • Free Gameplay: Free Realms is free to play, however additional content can be accessed through a membership or micro transaction.
  • Rich Character Creation: With thousands of customizations and combinations, you can blend fantasy and reality to create your perfect avatar.
  • Be Whoever You Want: Characters aren’t locked into classes or jobs – you can be a wizard one minute and a race car driver the next.
  • Kid-Safe: Parental controls allow for the customization of safety options, including pre-canned chat, reporting and filters for younger players.
  • Fun for Everyone: With so much to do and see it’s easy to find something for you! Start by playing one of 14 different styles of minigames like cooking, kart racing, mining, demolition derby and music conducting. The action doesn’t stop there, as there are over 460 quests for everyone with an additional 240 available to Members. Even though combat is optional, there are 80 free battles and 15 additional Members Only battles—plenty of action for those eager to fight fierce creatures!
  • Vibrant, Deep Environment: Eight distinct, unique and breathtaking environments for gamers to explore for launch. Areas include the snowcapped mountain villages of Snowhill, the dark and mysterious Blackspore, and real fun in the sun at Seaside.
  • Connect with Friends: Whether you’re meeting up with old friends or finding new ones, Free Realms lets players stay connected through its social networking page. Just log in, see what your friends have been up to, click their avatars and join them in the game!
  • Trading Card Game: The Free Realms Trading Card Game will let players pit a variety of fun characters and creatures against one another in fun, fast-paced combat. Half the game is collecting new cards, to arm yourself with the best line up of attacks and defenses. You can even prove your might in online tournaments!

More articles about Free Realms

Worthplaying | 'Free Realms' Keeps Trucking With 12 Million …

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Free Realms To Offer $30 Lifetime Memberships

Starting on August 2, Sony Online Entertainment will be offering lifetime Free Realms subscriptions

Free Realms To Offer $30 Lifetime Memberships

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